Support
FAQs
Common questions about Realms of Shod, sessions, entities, and integrations.
A Gamelord is the person running the session: the Game Master, Dungeon Master, or Storyteller, and usually the realm's creator. Any realm member with the Collaborator role or above can create, edit, and reveal compendium content, but the Gamelord is typically the one steering what players see and when.
A Storyteller is a subscriber with access to premium features, including live transcription and audio upload. Storytellers can create and manage realms.
Core features are available to all users. Premium features such as live transcription and audio upload require coins, which can be obtained through a subscription or a one-time pack.
Coins are the in-platform currency used to pay for transcription and other premium features. Your current balance is visible in the H.U.B. and can be checked from Discord with /coins.
Realm Owners and Admins can turn off individual gardeners (entity extraction, quest extraction, and description auto-sync) under Gardeners in the Configure Realm panel. Each one that is off stops spending coins from the next scene onward.
No. But you could bring your own AI dungeon master using our MCP and API. At the moment, Realms of Shod only uses AI to listen, distill, and structure. Our mission does not include replacing creativity. AI handles transcription, summarization, scene segmentation, and more. All AI features are opt-in. Your storytelling stays human.
All of them. Realms of Shod is system-agnostic. Bring D&D, Pathfinder, Call of Cthulhu, a homebrew system, or anything else. The platform captures your story regardless of ruleset.
Yes. While built for TTRPGs, the narrative-first design works for any collaborative storytelling. Writers, worldbuilders, and anyone who thinks in arcs can use it.
Recording is off by default and always opt-in. Deleting a transcript deletes the audio file. Delete a session, all transcripts and audio files within are deleted. No ads, no tracking, no data selling. Stored user data is limited to name, email, timezone, and links to your realms and sessions.
The name hints at a deeper mythos, an ancient being or concept that binds these realms together. For now, its true nature remains a mystery.
No. The Discord bot is one way to start a session and capture transcription from a voice channel, but sessions can also be run and managed directly through the Realms of Shod platform.
Yes. Storytellers can upload a recording after a session and the platform will transcribe it, extract entities, and update the compendium just as it would during a live session.
Entities are added to the realm compendium automatically and are visible to the participants of the session they were created in. If a hidden entity needs to be revealed more broadly, the Gamelord will receive a notification to reveal it to session participants.
Players can only see entities that have been explicitly revealed to them by a Collaborator, Admin, or Owner. Hidden entities are invisible to players entirely.
Yes. Entities can be created and edited directly in the compendium at any time. You can set their type, description, variants, and relationships without any transcription.
Use the merge feature. Select the duplicate entities, designate which one survives, and the platform will consolidate their variants, relationships, notes, and history. All transcript references are updated automatically.
Yes. Every entity has a History tab listing each change to its name, type, description, aliases, images, and relationships, newest first, with who made it: a realm member, the Gardener, an import, or a change made through the API or MCP. Changes made during a session link back to that session and scene. Collaborators and above can also open each change to see the wording before and after.
Yes. Open the description change in the entity’s History tab and choose Restore previous version. The restore is recorded in History too, and the Gardener will not immediately overwrite it at the next scene. Restoring needs the Collaborator role or above.
Yes. Deleted relationships are kept in History. Open the removed relationship in either entity’s History tab and choose Restore relationship, and it comes back with the same access it had before. Restoring needs the Collaborator role or above.
A variant is an alternate name for an entity: a nickname, alias, or common misspelling. Variants are used to recognize the same entity across different phrasings in your session transcripts.
There are 29 relationship types across six categories: organizational, locational, social, employment, ownership, and commerce. A general associated_with type is available as a fallback.
Yes. You can export your compendium (entities and relationships) as structured JSON. None of your hard work should be trapped in a closed system. The export format is designed to be human-readable and easily parsed for import into other tools or custom scripts.
Yes. The import system accepts structured data including entities, relationships, notes, quests, and compendium content. See the Import / Export documentation for the supported format.
Exports include your entities, their descriptions, their relationships, your notes, and your quests with their full step timelines. Exports can be used to back up your world or transfer it to another realm.
No. Discord is an optional integration. You can link your Discord account to unlock bot features, but the full platform is accessible without it.
Yes. The bot can be added to any server you have permission to manage. Each server operates independently.
Only the person starting the session needs to have their account linked. Other participants do not need to run /link to be part of the session. However, if other players have linked their accounts and are part of the realm, their transcriptions will automatically be associated with their user accounts.
